NEW
MEDIA
by
Richard Rownak
Photography & Art for a visual hungry world
Conceptualizing New Media
Theories can help define and characterize new media. In the book New Media,
1740–1915, media is examined as “a cultural process that involves
not only the actual transmission of information but also the ritualized
collocation of senders and recipients,” according to editors Lisa
Gitelman and Geoffrey Pingree. Thus, new media reflects societal values
and societal transformation.
Manovich outlines eight possible concepts about new media in his essay
“New Media from Borges to HTML,” from the book The New Media
Reader. These theoretical considerations build upon new media as digital
and cultural expressions.
1. New media versus cyberculture. Cyberculture is the study of various
social phenomena associated with the Internet and other new forms of network
communication, such as online communities, cellphone usage in various
communities and issues of gender and identity in Internet usage. In contrast,
new media is concerned with the new possibilities that network communication
technologies and all forms of computing present.
2. New media as using computer technology as a distribution platform.
New media uses digital computer technology for distribution. This definition
must be revised every few years as computing technology advances.
3. New media as digital data controlled by software. New media is digital
data that can be manipulated by software. This allows automation for media
operations to produce multiple versions of the same object. For instance,
a picture can be altered or generated automatically by running algorithms
like sharpen, blue and colorize.
4. New media as the mix between existing cultural conventions and the
conventions of software. Hollywood films keep computers out of key creative
decisions, yet computer games use automation much more thoroughly, such
as with 3-D character models and storyline events. New media becomes a
combination of old data and new data; old data relies on visual reality
and human reality, and new data relies on digital data.
5. New media as the aesthetics that accompany the early stage of every
new modern media and communication technology. Instead of looking at how
digital computers function as media creation, media distribution and telecommunication
devices, the focus can be on aesthetic techniques that accompany every
new media and telecommunication technology. For example, filmmakers in
the mid-1990s used small, inexpensive digital cameras for films characterized
by a documentary style so that they could focus on the authenticity of
the actors’ performances and a more intimate approach.
6. New media as faster execution of algorithms previously executed manually
or through other technologies. Digital computing can be thought of as
a way to massively speed up manual techniques that already exist. Modern
video games use an algorithm for linear perspective that originated during
the Renaissance in Italy; in a first-person shooter video game, digital
computers animate views and recalculate views for all objects in the frame
many times per second. The modern digital computer can be thought of as
a faster calculator.
7. New media as the encoding of modernist avant-garde; new media as metamedia.
The 1920s, or specifically 1915 to 1928, is more relevant to new media
than any other time period in history. Artists in this period invented
a new set of visual and spatial languages and communication techniques
still used today. New media represents the new avant-garde, which is no
longer concerned with seeing or representing the world in new ways; rather,
it seeks to access and use previously accumulated media. Thus, new media
is post-media or metamedia.
8. New media as articulation of similar ideas in post-WWII art and modern
computing. New media further develops ideas contained in the new art of
the 1960s, including active participation of the audience, artwork as
a temporal process rather than a fixed object and artwork as an open system.
Also, “combinatorics” — creating images and/or objects
by altering a single parameter or creating all possible combinations of
a small number of elements — in 1960s computer art and minimalist
art can be linked conceptually and historically to new media. It illustrates
that algorithms, which are an essential part of new media, do not depend
on technology but can be performed by humans.
Expansion and Future of New Media
New media has shortened the distance among people all over the world through
electronic communication, according to the International Journal of Multifaceted
and Multilingual Studies. Now, people can interact with each other anytime
and anywhere. “As a result of the evolution of new media technologies,
globalization occurs,” Terry Flew wrote in his book New Media: An
Introduction.
New media will continue to evolve in the information technology age. For
instance, content could transform from a passive object that is acted
upon by the audience to an intelligent, responsive and reactive item,
The Guardian reports. This real-time content could be able to “read”
the audience and use real-time feedback to change what is delivered to
readers, listeners and viewers. Specific technologies, such as virtual
reality, are also expected to shape the future of new media.
Southeastern University’s online Bachelor of Science in Digital
Media & Design prepares graduates to effectively integrate technology
and communication principles to craft effective, compelling messages through
graphic design, writing or measuring success with analytics. The program
takes place in a flexible and convenient online learning environment.
https://online.seu.edu/articles/what-is-new-media/